![]() Steam Achievements, Cards - Work in Progress, Not Live Guilds (aka Familias) - Work in Progress, Not LiveĬODE Documentation - Work in Progress, LiveĬosmetics System - Work in Progress, Previewĭaily Events - Work in Progress, Sometimes Testedĭeeper Steam Integration - Work in Progress, Priority ![]() PVE Balance - Satisfactory and dynamically regulated Player to Player Economy - Both buying and selling.Item Crafting System - Functional but lacking content.Party System - Complete with Dynamic Distribution.What is the current state of the Early Access version? Engagements that Bring Players Together. ![]() “Here are the objectives I'm aiming to achieve: How is the full version planned to differ from the Early Access version? “Hoping for 6 months but realistically more” We're finally ready for the last sprint.”Īpproximately how long will this game be in Early Access? There are items to design and integrate.Īs the game isn't complete, but playable and hopefully enjoyable, Early Access is the way to go. There are a lot of maps, monsters, bosses ready to be introduced. I've been working on Adventure Land for more than 5 years, up to this point, I concentrated mainly on the technology and the feature set. I believe and hope early adopters will enjoy the game, and at the same time, the game will benefit from a growing community. Most of the major challenges have been tackled and lately all the feedback has been positive. “Adventure Land is at a sweet spot in its development journey.
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